When I move the pilot file from the Mac it is. Therefore, when a field in the Nova data file is said to refer to a government, stellar object, etc., it refers to it by its index number (starts at 0) unless it is specifically stated that it is referring to the ID number, which starts at 128. I am vaguely familiar with EV files, and this seems to lack the normal sense of a file.Bin so I'm not sure what to do at that point. How does one know if the de-crypter has worked? The text looks very similar to how it did before. If it's just a game, and life is all a game, then isn't the game real life? (url=" ")mrxak's Assorted Webspace(/url) | (url=" ")The Haiku Archive(/url) | (url=" ")mrxak's Big Secret Plug-in/Tutorial(/url) | (url=" ")A mrxak TC(/url) | (url=" =")The Challenge v1.0.2(/url) (This message has been edited by Vaumnou (edited 06-13-2003).) The only difference is that there is no cat." - Albert Einstein Radio operates exactly the same way: you send signals here, they receive them there. You pull his tail in New York and his head is meowing in Los Angeles. "You see, wire telegraph is a kind of a very, very long cat. SEE?!? THE CLIFFS OF INSANITY!!! Hurry up!" Or you can just download the (url=" =")Pilot Editor(/url).ĭid you know that 63.8% of quoted statistics are made up on the spot? Each number is two bytes long, and there are 1500 of them. So the spob fleet counts start at byte offset 5 (the 6th byte is offset 5). Short priceFlux(2)(2) // global price fluctuations Short junkQty(128) // how much of each type of Short disasterStellar(128) // where each disaster is currently Short disasterTime(128) // time left on active disasters Short stelAnnoyance(1500) // keeps track of planets'īoolean seenIntroScreen // the player has seen the game Short personGrudge(512) // flag to give a 'pers' a grudge Short personActive(512) // flag to set each 'pers' active Short stelShipCount(1500) // number of defense ships Short strictPlayFlag // 0 = strict play off Struct AltPlayerFileDataStruct // 'MpďL' resource 129 in the pilotįile - the name of this resource is the name of the player's ship Once each resource in the pilot file is decrypted, you can look up the offsets for spob defense fleet counts: resource 129 (universe-settings and missions) Here's the SimpleCrypt algorithm (the link above is broken): short i Note: EV pilot files are encrypted with Andrew Welch's SimpleCrypt Valid for pilot files created by EV 1.0.4 or later Visit the new (url=" ")Extemporaneous Website(/url).Įscape Velocity Player File Specification (url=" ")Ferazel's 12 Days of Christmas(/url)ĭownload (url=" =")Extemporaneous 0.5(/url) for Ferazel's Wand. Please forgive me if this has been beaten like a horse in the past, I rarely come to these boards. Now when I cracked open this file, I couldn't help but notice it was written not in a manner which I could understand with my small mind.ĭoes anyone know how to comprehend the data in the pilot file? I peeked around the EV Data in ResEdit, and found the total number, and I imagine that the current number would be in the pilot file. I was wondering where a planet's current defense forces numbers are kept in the original EV, and how to read them.īasically, I want to know how many defense ships I have destroyed in a system, ie how much more do I still have to do.
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